Team brief
What each area is responsible for
Pick an area to see its mission, what it owns, what it delivers and how we know it worked. No area designs in isolation.
Names and owners still to be assigned
Areas
Choose an area
World / VRChat
Build a night resort that feels like one place and runs well for everyone.
Owns
- World layout and zones
- Lighting and materials
- Performance budget
- Event setup in-world
Delivers
- Playable build per milestone
- Zone documentation
- Optimisation report
Success looks like
Visitors stay, move around freely and come back for events.
Shared rules
True for everyone
Working agreements
- Use the brand system instead of new visual decisions
- Show work early and rough, not late and finished
- Write down decisions — the decision log is the source of truth
- Flag anything marked TBD instead of guessing silently
The one question
Before anything ships, ask: does this look like it belongs to the UMBRALIS universe? If yes, it fits. If no, the design gets revisited.
NoteThis brief is a living document. It will change as the project moves out of the planning phase.
